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==Others==
 
==Others==
 
Other racs are those which are too few for their own. Neither are they playable, unless it is said so.
 
Other racs are those which are too few for their own. Neither are they playable, unless it is said so.

Revision as of 06:01, 7 October 2015

Throughout the Eastern Kingdoms, factions exists. Which faction will you play as? This list is long, so try to use the table of content to find the faction you're searching for.

Azeroth year 0

Human

Humans building style is high fantasy medieval, with some bits of steampunk.

The humans are mostly concentrated in small kingdoms, though they are all allies with eachother, and will help eachother against other races.

Kingdom of Azeroth

Description: This kingdom rules the entire southern continent. Or so they believe. The south and the east is filled with trolls, as well as the Dark Irons having blown the entire northern region up. It is ruled by king Llane Wrynn.

POI: Stormwind City(4), Stormwind Harbor(3), Morgans Vigil(1).(8).(37)

Heroes: Llann Wrynn, Anduin Lothar.

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Elwynn

Description: This is the region which surrounds Stormwind. It holds a few farms, and some larger cities. It is mostly famous for its large forest, called Elwynn Forest, as well as Northshire Abbey.

POI: Goldshire(3), Northshire(3), Eastvale Logging Camp(2), Westbrook Garrison(1).(9)

Heroes: Alonsus Faol, Uther.

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Westfall

Description: This region lies next to the great ocean. To the east of it, lies Duskwood and Elwynn. There is very few trees, and the region is mostly farmland, making it the most important supplier of food to Stormwind.

POI: Sentinel Hill(3), Moonbrook(3).(6)

Heroes: Edwin VanCleef

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Duskwood

Description: This region has an even darker forest than Elwynn. Just to the south lies Stranglethorn Vale, and to the East lies Deadwind Pass. Many a time, small troll raids from stranglethorn enteres the land.

POI: Darkshire(3), Raven Hill(3), Tranquil Gardens(2), Twillight Grove(1), Nesingwary's Expedition(2).(11)

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Redridge Mountains

Description: This region lies east of Elwynn and north of the Black Morass. It is famous for its large lake. The region is filled with small passes, which connects it with its surrounding regions.

POI: Lakeshire(3), Renders Rock(2), Stonewatch Keep(1).(6)

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Dreadwind Pass

Description: This region is formerly a part of Redridge Mountains, but since the Guardian of Tirisfal settled down here, the region gained autonomy.

POI: Karazhan(1), The dark portal(1).(2)

Heroes: Medivh, Khadgar

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Owner: darkIvor(admin)

Black Morass

Description: This region lies to the very far east. Trolls from the Atal'ai tribe roams around, pillaging the human settlements. Other than that, this swamp is quite dangerous for people travelling outside their bases. Crocodiles is the smallest of your problems.

POI: Marshtide watch(1), Stonard(1), The Harborage(2), Nethergarde Keep(1), Dreadmaul Hold(1), Surwich(1), Dreadmaul Post(1).(8)

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Kingdom of Alterac

Description: This kingdom lies on the northern continent of Lordaeron. It is known for lying in the Alterac mountains. There's a large underground activity of assasins, thieves and so on in this kingdom.

POI: Alterac(1), Strahnbrad(2), Chillwind Point(1), Tarren Mill(3).(7)

Heroes: Aiden Perenolde, Aliden Perenolde.

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Dalaran

Description: This is the only sovereign human nation not to be a kingdom. It lies next to Lordamere Lake, West of Alterac, South of Lordaeron and North of Gilneas. It is ruled by the Kirin Tor, which is a council of mages. Dalaran is the nation founded by those 100 humans who were thaught by the high elves. Having figured out the large amount of arcane magic this city state uses, it makes small gateways for demons to enter this world. A few decades ago, they decided one powerful mage, the guardian of Tirisfal, to eliminate any demonic presence in this world.

POI: Dalaran(4), Ambermill(3), The Sepulcher(2), Fenris Island(1).(10)

Heroes: Antonidas

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Kingdom of Gilneas

Description: This kingdom lies on a peninsula just south of Dalaran and west of Kul Tiras. The kingdom is one of the stronger city states. They rely on isolation and does only interact with the rest of the human nations if they can gain from it.

POI: Gilneas City(4), Keel Harbor(3), Stormglen Village(2), Tempest Reach(2), Greymane Manor(1), Pyrewood Village(2), Shadowfang Keep(1).(15)

Heroes: Genn Greymane

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Kingdom of Kul Tiras

Description: This island state is in the small sea between Lordaeron and Khaz Modan. It holds the largest fleet of the human nations. It is known for it's merchant wealth and naval skill.

POI: Boralus(4), Drisburg(3), Menethil Harbor(3).(10)

Heroes: Daelin Proudmoore.

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Kingdom of Lordaeron

Description: Being the strongest kingdom in Lordaeron, this kingdom recognizes the sovereignity of the other states on the continent. It is ruled by King Terenas II Menethil. Lordaeron is the unofficial capital of the northern humans. Just south of the city of Lordaeron, lies the city of Dalaran. This has enabled close relations with the mages. To the north is the border to Quel'Thalas. Quel'thalas is a close ally of Lordaeron, as the humans once helped them beat the Amani trolls. (Meta Warning: Caused by the strength, this nation will face harsher admin events than others)

POI: Lordaeron(4), Brill(3), Deathknell(3), Agamand Mills(2), Scarlet Monastary(1), The Bulwark(1), Andorhall(4), Hearthglen(3), Scholomance(1), Darrowshire(3), Corin's Crossing(3), Tyr's Hand(1), Light's Hope Chapel(2), Plaguewood(3), Terrodale(3), Stratholme(4), Durnholde Keep(1), Southshore(1), Deatholme(1).(44)

Heroes: Terenas Menethil, Tirion Fordring, Turalyon, Alexandros Mograine.

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Kingdom of Stromgarde

Description: This kingdom lies just north of Khaz Modan. This nation is mostly a soldier nation, training the finest human soldiers of Lordaeron. Stromgarde was the capital of the first human nation. The remaining nobles are trying to recreate the pride of their nation.

POI: Stromgarde(4), Refugee Pointe(2), Hammerfall(3).(9)

Heroes: Thoras Trollbane, Galen Trollbane.

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Dwarf

The dwarf building style has taken ideas from the norse mythology, just in stone. Also, add lots of steampunk into it. Also, most of the dwarven cities are built inside mountains.

The dwarves are split into different clans. Usually no other race interests themselves in clan wars.

Bronzebeard Clan

Description: This clan rules Ironforge, as well as the surrounding mountains. It is ruled by King Magni Bronzebeard. Ironforge is the most important city of the dwarves. The Bronzebeards are known as the winners of the "War of the three hammers", in which they banished the Dark Irons and the Wildhammers. They are slowly building relations with the wildhammers, while they believe the Dark Irons to be dead.

POI: Ironforge(4), Kharanos(3), Anvilmar(3), Gol'Bolar Quarry(1), Ironforge Airstrip (1), Valley of Kings(1), Thelsamar(3), Dun Algaz(1), Ironband's Excavation Site(1), Mo'grosh Stronghold(1), Greenwarden's Grove(2), Dun Modr(2), Thandol Span(1) Dun Garok(1).(25)

Heroes: Magni Bronzebeard, Muradin Bronzebeard, Brann Bronzebeard.

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Dark Iron Clan

Description: This clan lives in the lands south of the Bronzebeard clan. Many years ago, they summoned the firelord Ragnaros to defend their mountain. They were successful, but all the surrounding areas were burnt off. They live in the Shadowforge, inside blackrock mountain. They are controlled by Ragnaros, but has the "puppet" king Dagran Thaurissan.

POI: Shadowforge City(4), Altar of Storms(1), Flamestar Post(1), Chiselgrip(2), Thaurissan(1), Dreadmaul Rock(1), Firewatch Ridge(1), Thorium Point(2), Kargath(3), Dragon's Mouth(1), Angor Fortress(1), Uldaman(1).(19)

Heroes: Dagran Thaurissan, Ragnaros

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Wildhammer Clan

Description: This clan likes to live in hills. Their first home was Grim Batol, but the Dark Iron clan made them flee to Lordaeron. They settled down in the Hinterlands, where they have befriended the griffins. Instead of using gyrocopters such as the Bronzebeards, this clan rides griffins.

POI: Aerie Peak(4), Dun Garok(1), Skulk Rock(1), Seradane(1).(7).(20)

Heroes: Kurdran Wildhammer, Falstad Wildhammer

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Redbeard Clan

Description: This clan are the wildhammers who stayed behind in Grim Batol. They settled down in the hills of Northeron.

POI: Grim Batol(4), Thundermar(3), Kirthaven(2), Dunwald(1), Crushblow(1), Highbank(1), Dragonmaw Port(1).(13)

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Troll

The troll building style is jamaican styled. Perhaps some ancient south american theme too.

The trolls lives in close contact with the nature. They believe the world to be theirs. Once, many thousand years ago, all the troll tribes we're united into the Zandalari Empire.

Also, trolls heal H2 per round.

Amani Tribe

Description: Amani is the largest tribe of forest trolls. They have a strong foothold at the eastern part of Qual'Thalas. Here they from time to time makes raids on high elven settlements.

POI: Zul'Aman(4), Tor'Watha(1), Tor'Mashar(1).(6)

Heroes: Zul'jin

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Atal'ai Tribe

Description: The Atal'ai are the faithful followers of Hakkar the Soulflayer. Years ago they caused the split of the Gurubashi tribe. The Atal'ai are jungle trolls from Stranglethorn. The Atal'ai were banished as they were sacrificing trolls.

POI: Temple of Atar'Hakkar(1).(1)

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Bloodscalp Tribe

Description: This tribe is one of the three troll tribes in Stranglethorn. Their tribe is just south of Westfall, which holds large unprotected farmland. The bloodscalp tribe is one of the Gurubashi tribes as well as a jungle troll tribe.

POI: Zul'Kunda(1), Grom'gol Base Camp(1).(2)

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Gurubashi Tribe

Description: Gurubashi is the largest jungle troll tribe. They wish to reunite the jungle trolls. They hold onto the capital of the Gurubashi, but they are a shell of their former selves.

POI: Zul'Gurub(4), Venture Co. Base Camp(1).(5)

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Revantusk Tribe

Description: The Revantusk is a smaller forest troll tribe. They mostly thrive off fishing and likes, and are friendlier than other troll tribes. They hold a close alliance to the Amani.

POI: Revantusk village(3).(3)

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Skullsplitter Tribe

Description: Skullsplitter is one of the three troll tribes in Stranglethorn. They have problems with the goblins to the south, who seems to have built a trade port on the cape. The skullsplitter tribe is also a former Gurubashi tribe as well as jungle trolls.

POI: Gurubashi Arena(1), Fort Livingston(1).(2)

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Vilebranch Tribe

Description: The Vilebranch is a violent tribe which behaves much like the jungle trolls, even though being a forest troll tribe themselves. They hold a close alliance to the Amani.

POI: Jintha'Alor(3).(3)

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Witherbark Tribe

Description: The Witherbark are trolls who raids the human lands of strom once in a while. They hold a close alliance to the Amani.

POI: Witherbark Village(2), Altar of Zul(1).(3)

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Elf

The elven building style is fancy, much like east asian.

The elves views themselves as the only true race, though they hold close connections to the Humans.

Quel'Thalas

Description: Quel'Thalas are the survivng Highborne from the last invasion of the burning legion. Having been 10000 years since, they have managed to build a big empire. The island to the north holds the sunwell, where they tap powers from.

POI: Silvermoon City(4), Fairbreeze village(3), Tranquillen(3), Sun's Reach(3), Dawnstar village(2), Fairstrider Retreat(2), Suncrown village(2), Goldenmist village(2), Magister's Terrace(1), Windrunner spire(1).(23)

Heroes: Anastarian Sunstrider, Kael'Thas Sunstrider, Alleria Windrunner, Sylvanas Windrunner, Vereesa Windrunner.

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Orc

The orcish settlements are often, spikes, spikes and more spikes.. Into that, include some nomad-mongolian building style.

The orcish used to be nomadic, but recently they changed to be more focused on killing.

The horde

Description: The horde is the united orcish tribes. It is led by Ner'zhul of the Shadowmoon Clan.

POI: (0).(0).(56)

Heroes: See; Shadowmoon Clan.

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Owner: See; Shadowmoon Clan.

Shadowmoon Clan

Description: The Shadowmoon Clan is the clan which holds closest contacts the to elements of Draenor. This is what makes the more powerful than the other clans.

POI: The dark portal(1), Hellfire Citadel(1), (7).(7)

Heroes: Ner'zhul, Gul'dan

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Warsong Clan

Description: This clan is respected for their honor alone. A warsong orc does not flee. They fight to the death.

POI: The ring of trials(1), (7).(7)

Heroes: Grom

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Shattered Hand Clan

Description: You can always see who is in this clan, by looking at their hands. One of them are missing, and replaced with a weapon or a tool. The Shattered hand clan is the newest of the clans, as their current leader also is the founder.

POI: (7).(7)

Heroes: Kargath

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Bleeding Hollow Clan

Description: Though orc chieftains usually have a short life expectancy, This clan relies on politics and peaceful discussions instead of waring. The chiefs of the Bleeding Hollow clan are missing an eye. It's because they cut it out to see how they will die. This vision has yet to be proven wrong.

POI: (7).(7)

Heroes: Kilrogg

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Laughing Skull Clan

Description: This clan is the least loyal of the orcish clans. Maybe it could be because it isn't lead by an orc, but one of the arcane ogres. This clan welcomes everyone who wishes to be apart of them.

POI: (7).(7)

Heroes: Mogor

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Frostwolf Clan

Description: The frostwolves are known for riding on wolves. They hunt in the cold areas of the world, where other tribes dosen't go.

POI: (7).(7)

Heroes: Durotan

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Blackrock Clan

Description: The blackrock clan holds the best tools of the whole horde, while also being one of the biggest.

POI: (7).(7)

Heroes: Blackhand, Orgrim

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Burning Blade Clan

Description: The burning blade clan holds the best swordfighters in the horde. Though it ain't really a clan, but more an order where orcs from all clans learns the art of swordfighting.

POI: (7).(7)

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Goblin

The goblin settlements looks like trade posts.

The goblins ain't braindead, but instead they focus on trading. Their whole culture is built up around trading. The goblin with most money is the most powerful. The goblins have one permanent settlement, the Undermine, which is on the great sea.

Steamwheedle Cartel

Description: The Steamwheedle Cartel is the largest of the cartels in the world. They hold all the tradeposts in the Eastern Kingdoms. It is ruled by one of the 5 trade princes, who controls the goblin race. Though the trade prince of the cartel is never seen in the Eastern Kingdoms, a trade baron rules Booty Bay.

POI: Booty Bay(3), Hardwrench Hideaway(2), The Krazzworks(1).(6).(12)

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Fuselight

Description: Fuselight are 2 cities in the desert of Badlands. Here they trade with the dwarves. These cities are ruled by a mayor.

POI: Fuselight(2), Fuselight by the sea(2).(4)

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Bogpaddle

Description: Bogpaddle is a tradepost in the black morass. It is the first city if you travel from Redridge to the Black Morass. This trade post is ruled by a trade baron.

POI: Bogpaddle(2).(2)

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Gnome

The gnome building style is even more steampunk than the dwarven.

The gnomes like to invent and blow stuff up.

Gnomeregan

Description: The gnomes are close friends of the Bronzebeards. They enjoy to build and engineer new things.

POI: Gnomeregan(4), Frostmane Hold(1).(5)

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Owner: BrickGuyDK

Others

Other racs are those which are too few for their own. Neither are they playable, unless it is said so.

Draenei

The draenei building style is very sci-fi. Description: The draenai are a high tech people who escaped the Burning legion. For the last millenia they have fled through the dark beyond, only to land on Draenor. Their ship is destroyed and they have nowhere to flee.

This race is doomed to die, and thus not possible to play. Instead all players will be able to build their settlements, and even defend them, once the orcish horde invades.

POI: Shattrath(4), Karabor(3), Auchindoun(3).(10)

Heroes:

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Owner: Everyone but the orcs.

The burning legion

Description: The burning legion only seeks to bring chaos. They have already tried once 10000 years ago to invade Azeroth(name of planet too). Though they failed. The legion is sorta an admin race which we can use to moderate or cause events with.

POI: This superior race does not need POI.

Heroes: Sargeras, Kil'jaeden, Archimonde

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Owner: admins